![]() It is a “deep-time” sci-fantasy setting, ostensibly on Earth some unspecified billions of years into the future. Planescape: Torment’s successor, Torment: Tides of Numenera, is set in Monte Cook Games’ Ninth World. It made Trias a tragic anti-hero, rather than just another colourful villain. It made the town of Curst fall into Carceri when the weight of its evil became too heavy for its plane to bear. In Planescape: Torment, the laws of the Planes allowed Chris Avellone to ask questions like “What would happen if a demon of lust took a vow of chastity?” “What if a warrior’s blade was made of belief, and someone manipulated that belief to his own ends?” “What if a champion of Law was so dedicated to his cause he didn’t even notice he died in its defence?” and “What if a fragment of a deterministic collective consciousness embodying Law developed free will and a sense of self?” The logic of Planescape gave us Fall-From-Grace, Vhailor, Dak’kon, and Nordom. This logic makes Planescape coherent and understandable despite its enormous breadth, depth, and complexity, and the weirdness it begets keeps surprising and delighting because, once revealed, it becomes understandable. The Blood War between the demons embodying Chaotic Evil and the devils made of Lawful Evil is therefore eternal, irreconcilable, and fundamental to the nature of the Multiverse itself. Everybody knows what angels, demons, and devils are, even if the nuances need a few words of explanation. The fundamental force shaping reality is belief, oriented to the poles of Law, Chaos, Good, and Evil. Planescape is a weird setting, but it is governed by iron internal laws and grounded in the familiar. How cool would it be if everything was like that? Rats which are harmless individually become intelligent, powerful, and malevolent as a group. Levitating creatures speak in rebuses and do the work of an inscrutable being of godlike power. A mechanical toy contains a pocket plane. A mug keeps a shard of hell-ice cold forever. Warning: this review may contain mild spoilers for Torment: Tides of Numenera.Ī note, folded into a pyramid in a particular way, makes a mysterious earring appear inside. Reclaim an infested subterranean city in Kingsvein, the next tactical RPG from Rad Codex.Warhammer 40,000: Rogue Trader Location Trailer.RPG Codex Review: Pathfinder Wrath of the Righteous.Colony Ship Early Access Update: Hydroponics New Zones.Archmage Rises now available on Early Access.Together in Battle now available on Early Access.Nox Archaist: Lord of Storms Expansion Pack Released. ![]() Tim Cain launches a YouTube channel, confirms he's been semi-retired since June 2020.Vagrus - The Riven Realms: Sunfire and Moonshadow expansion announced.Alpha gameplay footage from Archaelund, coming to Early Access later this year.Jagged Alliance 3 releasing on July 14th.Solasta: Crown of the Magister Palace of Ice DLC Released.Warhammer 40,000: Rogue Trader Feature Trailer, Beta Releasing On June 1st.
0 Comments
Leave a Reply. |